Indie game studio · Switzerland Sandbox Studio · Standalone web · three.js

No install. All play.

We build games that open with one link — on your laptop or the phone in your hand. Inside The Sandbox with Sandbox Studio, or standalone on your own website. Tiny Swiss studio, big jam energy.

  • Sandbox Studio
  • Your own website
Move your cursor — this fox is made of 9,000+ bits. Click to scatter.Tap the fox — it's made of 9,000+ bits.
Sandbox Studio✦Standalone web✦three.js✦WebGPU✦Phone + desktop✦Made in Switzerland✦ Sandbox Studio✦Standalone web✦three.js✦WebGPU✦Phone + desktop✦Made in Switzerland✦

(01) About

A tiny Swiss studio with a serious jam habit. Since August we've shipped three games on Sandbox Studio: a horror night in a dead forest, a bullet-heaven on an office chair and a party arena full of sprouts. Two of them won jury awards. Now we build games for brands, creators and studios — wherever your players hang out.

(02) Two ways to ship

Sandbox or
standalone? Both.

Same team, same craft, two stages. Launch where your players already are — or go big and ship in both places from one shared core.

Track A

Sandbox Studio

Launch inside The Sandbox's own game platform. Your game sits next to a ready-made community, events and game jams — and still opens from one link. We know the engine inside out: every game on this page was built with it.

  • Built with Sandbox Studio and its Genesys engine
  • An audience, events and jams already there
  • Ideal for brand activations in The Sandbox
studio.sandbox.game ↗

Track B

Standalone web

Your game, your domain, your rules. Pure three.js and WebGPU — no platform, no sign-up, no app store. Drop it into a campaign site, embed it anywhere and keep your brand and your data to yourself.

  • Runs on your domain or as an embed
  • No accounts, no app store, no plugins
  • Full control over branding and data
threejs.org ↗

Proof? The fox up top is standalone three.js, running right in your browser. Not sure which track fits? That's exactly what the pitch call is for.

(03) Selected games

Three jams.
Three worlds.

All free to play in your browser →

01 / 03 — Halloween Game Jam 2026

TheHollow

October 31, 1934. Get out before dawn.

First-person horror in a dead forest. One phone call, one old chapel, one torch against the dark — and a forest that's different every night. Wear headphones: in the Hollow you hear almost everything before you see it.

Genre
First-person horror
Jam
Sandbox Studio Halloween Game Jam
Plays on
Desktop & mobile browser
Sound
TheSilentMeow
Play free↗

02 / 03 — WTF? Jam 2026 · 2nd place

The CorporateGlitch

Gameplay · Floor 404 THE CORPORATE GLITCH key art: a voxel office, a copier boss and a CEO on a golden throne
2nd

You cannot quit. You can only be fired.

A bullet-heaven on an office chair. Survive three fiscal years at Profitron Industries, Floor 404, climb from Junior Drone to Chief Executive Drone — then face three WTF bosses: a copier that eats people, a tower of seven managers and the CEO himself.

“…just didn't stop providing humor and amazing moments.”

Larry Hryb · WTF? Jam winners video
Genre
Bullet heaven / roguelite
Jam
Sandbox Studio WTF? Jam
Result
2nd place
Plays on
Desktop & mobile browser
Play free↗

03 / 03 — Beta Game Jam 2026 · Special mention

Overgrown
Royale

Gameplay · Bloom Rush & Last Sprout OVERGROWN ROYALE title menu at night, fireflies over the meadow

Sprouts. Shoves. One meadow.

A party arena for you and up to seven cheeky bot Sprouts — or two friends on one keyboard. Paint the island your colour in Bloom Rush, or be the last one standing while the meadow crumbles in Last Sprout. Everything's procedural: Sprouts, grass, water, even the islands on the horizon.

Genre
Party arena, 30-second rounds
Jam
Sandbox Studio Beta Game Jam
Result
Special mention: “Hardest to Put Down”
Extras
Season pass, mutators, world leaderboard
Play free↗

(04) Games on commission

Your idea.
Playable.

Everything that went into our jam games, pointed at your goal. We design, code, score, test and launch — you get a game people actually finish. And share.

  1. 01

    Branded browser games

    Campaign games, advergames and playable teasers that open instantly on any phone. Leaderboards, share cards and prize draws if you want them.

  2. 02

    Sandbox Studio games

    Games and brand worlds inside The Sandbox: concept, level design, custom code on the engine — key art and trailer included.

  3. 03

    three.js experiences

    Interactive 3D for your website: real-time scenes, custom WebGPU shaders, procedural worlds and playful microsites that still load fast on mobile.

  4. 04

    Prototypes & jam sprints

    Not sure your idea is fun yet? We build a playable vertical slice in a few weeks. Jam speed, studio polish — and an honest verdict.

Included, every time

  • One link for phone + desktop
  • Touch controls that feel native
  • Original sound & voice
  • Key art & trailer
  • Leaderboards & share cards
  • A strict loading budget
  • You own the code

(05) How a project plays out

Five levels
to launch.

XP
LVL 1
LVL 1

Pitch call

Thirty minutes. You bring the goal and the audience, we bring a handful of game ideas that fit.

Day 1
LVL 2

One-page plan

Core loop, scope, look and a fixed price on one page — so everyone knows exactly what “done” means.

Week 1
LVL 3

First playable

A rough but real build you can play on your own phone. Fun gets tested early, not hoped for.

Week 1–2
LVL 4

Polish & juice

Art, sound, voice, feel, mobile tuning, loading budget — plus key art and a trailer for launch day.

Weeks 2–6
Boss level

Launch

Release, share cards, leaderboards — and a patch round once the first wave of players is in.

Go live

(06) Why TheBitFox

Swiss‑made.
No drama.

Small team, short lines, clear deals. Here's what you can count on — in writing.

“It's very sophisticated … there's a ton of systemic complexity.”

Larry Hryb on The Corporate Glitch · WTF? Jam winners video

(07) FAQ

Questions?
Answers.

What does a game cost?

Depends on the scope. A jam-style prototype needs a smaller budget, a polished campaign game with leaderboards and original sound a bigger one. After a 30-minute call you get a fixed-price quote — no hourly guesswork.

Sandbox Studio or standalone — which one is right for us?

Sandbox Studio puts your game inside The Sandbox, with its community, events and jams. Standalone puts it on your own domain, with full control over brand and data. Want both? We build one shared core and ship it in both places.

Do players need crypto, a wallet or an app?

No. Standalone games are plain web tech, and our Sandbox Studio games open from a normal play link in the browser. No app store, no install.

How fast can you ship?

A first playable usually lands in week one or two. A polished game takes four to eight weeks, depending on scope. Got a fixed launch date? Tell us early and we plan backwards from it.

Will it run on phones?

Yes. Everything we build runs on desktop and mobile from the same link — with touch controls that feel native and a strict loading budget.

Who owns the game?

You do. Code, assets and rights are yours after the final payment. We'd love to show it in our portfolio — but only with your OK.

Where are you based?

In Switzerland. We work remotely with clients across Europe and beyond — in English, German or Dutch.

(08) Start a project

Let's make
something playable.

Tell us what you're cooking. One sentence is enough — we'll reply within two working days with questions and a first idea.

  • 01 You send this form
  • 02 We reply with questions & a first idea
  • 03 30-minute pitch call

Rather email? fox [at] thebitfox.io

What do you want to build? Pick any
Budget CHF
Timeline

We only use your details to reply. No newsletter, no tracking.

GG! Request received.

+100 XP · We'll get back to you within two working days.